fixed following!!


ta daaa! and no more moonwalking!

there's still some issues with going around corners, but I think that's mostly due to collisions instead of the following code itself. my brother helpfully added a teleporting function in case the party gets too far, and also says that adding a third party member would be really easy!! that's super useful if I decide that the Guide should actually join the party later in the game
 

ive also changed the viewport of the game to fit more with the first Zelda game, thought it would be fun and I was right .:]


here, I would also show my placeholder sprites for the battle system we hope to implement next, but Krita crashed as I was saving everything soooo .:(


(also, the game isn't actually as laggy as if shows - its just that when I make my screen recordings into gifs a lot of quality is lost)

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