let's make Dragon Blazers real!!
hi there!!! so, I've gotten a little... carried away with Dragon Blazers, the fictional video game series briefly mentioned in a few points during Deltarune
I WANT TO MAKE DRAGON BLAZERS REAL AND IM GOING TO TRY MY BEST TO DO THAT
the next couple posts after this are being carried over directly from my neocities page (select here to visit, im pretty proud of it :]) since the Dragon Blazers page was starting to laggggg
so the dates posted will be inaccurate
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THE SITUATION SO FAR:
there's currently two of us working on this
Lentil - me! I'm focusing on story, visuals, sound probably, the 'frontend' of a video game, if you will. you can find me on neocities, art fight and y2social and you can email me at lentilbrain567@gmail.com
IJustAmThatGuy, or 'Guy' - my brother! focusing on the actual code, putting all my ideas together and making it all work. you can find him on neocities, YouTube and art fight
I began working on this on 17/6/26, and Guy officially joined in on the fun (he was helping out before) on 20/6/26
this blog exists to share our progress and keep ourselves motivated since we can look back at all the hard work we've done so far! unless I specifically mention it, this is all written by Lentil
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WHAT WE KNOW ABOUT DRAGON BLAZERS SO FAR:
below are my initial ramblings about the canonical Dragon Blazers information we have, and what I might do with it when making a full game. I wrote this all in one go when the hyper fixation started so be warned this is a LOT of writing and quite incomprehensible so feel free to completely ignore it and stop reading here :] all these concepts will come up in some way or another in the future
I'm referencing the Deltarune Wiki for any canon information that's known about Dragon Blazers or any other relevant content within Deltarune, and I'll occasionally quote it directly
DRAGON BLAZERS 1
What we know:
"Dragon Blazers is a game for home consoles. It is presumably a turn-based role-playing game, as the mechanics of encounters remind Noelle of it.
Dragon Blazers has an "ice area" which contains a maze that requires a certain party member to navigate. This area can be reached without that party member, which results in the maze being nearly impossible to navigate correctly, leaving the game softlocked. The game's manual makes note of this and claims that it is intentional, justifying it as "one of the bad guy's magic spells". The game also contains pushable blocks.
The soundtrack of Dragon Blazers contains a track titled GLACEIR."
"Chapter 1 [of Lord of the Hammer]: The March of the Dark King. — "The heroes defeat the king and stop the dragon.""
What I've worked on so far:
Dragon Blazers opens with a classic flashback/dream sequence showing that the protagonist has a missing sister. They wake up, the player gets the opportunity to explore the kingdom, before they are suddenly attacked bya. huge dragon!! A tutorial fight begins either with the Dragon itself or some minions it spawns, which ends with the protagonist being cursed by the Dragon, causing all their training throughout their life to be in vain (their stats suck).
The King and Queen arrive after the attack and ask the protagonist to go and deal with the Dragon so it doesn't attack the Kingdom any longer. It has constructed an Ice Palace over the horizon, so the protagonist must journey there and defeat it however they feel neccesary. They also have the protagonist team up with a mage-in-training to supplement the curse they're now under and help them both train more. This mage is capable to fire magic, making them a perfect team member for an Dragon associated with ice.
Along the way, the pair would face enemies that get more and more difficult, both wild monsters (like a classic slime enemy) and minions summoned by the Dragon to be guards. There would be a couple minibosses along the way (which I still have to design...) that would choose to defend the Dragon for different reasons - wanting some of the Dragon's power and thinking that if they help it it will grant some, siding with the Dragon so it doesn't attack them, etc. All of this would cause the protagonist and the mage to bond more and learn more about each other, though the mage would keep their backstory wuite vague and generally wouldn't want to talk about themself much.
Every now and again, the protagonist and the mage would see the Dragon go and attack the Kingdom, but they both agree that going to the Palace and facing it directly is the best way to stop it, instead of going all the way back to the Kingdom
Eventually, the two would make it to the entrance of the Ice Palace, where they encounter who they think is one of the Dragon's minions at first, but actually turns out to be a guide which will help them navigate the maze-like palace. It would be possible to enter the Palace without encountering the Guide, which would cause that creepy glitch Noelle talks about in her blog that the manual justifies as an evil spell. But with the Guide, the player can mavigate the Palace, solving block puzzles along the way and using the Mage's scarf to ascend each level, until they reach the Dragon itself.
Much like Deltarune Chapter 1, the player has the option to attack or befriend enemies, but it doesn't change the game in any major way... EXCEPT in the fight against the Dragon. The game devs never suspected that Players would willingly kill the Dragon because they would throw in enough hints to be merciful towards it - so if the Dragon is killed, it would cause another one of those game-braking glitches that's perfect for Noelle.
But with the Dragon befriended, it gives up on it's power-hungry tyranny and transforms... BACK INTO THE PROTAGONIST'S SISTER?? who could have predicted this??? The siblings are reunited, and the sister explains that she grew jealous of all the attention the protagonist always recieved back in the Kingdom, paying no attention to her, so she grew vengeful and her bottled-up emotions caused her to transform. She decides to return to the Kingdom and try to redeem herself, and agrees to join the protagonist in whatever trial they may have to face next, and the party's max level cap increases (the devs were hoping for a sequel game...!!!)
Also upon saving the sister, the Guide dissipates and reabsorbs into her. The sister realises that, subconciously, she wanted to be saved from her path of destruction, so sent out part of herself to help people find her without even realising that's what she wanted
DRAGON BLAZERS 2
What we know:
"Dragon Blazers 2 is a game released on unspecified platforms.
Dragon Blazers 2 has party members who have individual stats, one of whom is the protagonist's sister. At one point, she becomes cursed, which causes her stats to become significantly worse. In the Japanese translation of Deltarune, she is referred to as 姉貴 (aneki), which specifically denotes an older sister.
Dragon Blazers 2 has "underground levels", which have music that loops repeatedly. It also has an "Evil Route". Susie and Noelle have both played Dragon Blazers 2. Noelle played it with Rudy, and also played the Evil Route in secret from her parents. Susie stole a copy from the "lost in found" and discovered the Evil Route by accident without having played another route. This is the only game in the Dragon Blazers series that Susie has played."
"Chapter 2 [of Lord of the Hammer]: The City of the Shining. — "The heroes do battle in chariots to save the Queen."
Chapter 4: The Trials of the Holy Hammer. — "A great smith gives the heroes a terrible weapon.""
What I've worked on so far:
The protagonist's sister is now happily a part of the Kingdom again, working to be redeemed by doing favours for the towsnfolk. But one day, the King and Queen go missing (gasp!) and the sister is cursed like how the protagonist is (gasp!)!!! The siblings guess that a new Dragon must have appeared, stolen away the King and Queen, and cursed the protagonist's sister since she kind of "betrayed" the power-hungry goals of a Dragon. With the mage by their side again, the two siblings aim to rescue the King and Queen hopefully before it's too late!
I'll be honest, this is the least fleshed-out game out of the three - similarly to 1, the party has to travel to the Dragon's location and face enemies and mini-bosses along the way. But this time, the devs realised that the game-breaking "Kill Glitch' from the end of the first game could be expanded on, so they created an "Evil Route" which activates if you interact with everything through violence. They made it so you have to all be max level to actually kill the Dragon (which is hard to do since the sister was cursed back to level 1) and get the Evil Ending, and either a mix of some violence to weaken the Dragon combined with befriending, or pure mercy (which keeps the Dragon powerful for the whole fight so it's like a hard mode) to get the Normal Ending.
Instead of the Ice Palace, there would instead be an Underground Palace built around a mine expedition that the party must navigate, this time without a Guide. They'd find NPCs that worked in the mine and could either help, ignore or kill them, as well as wild and Dragon minion enemies to face. This area is easier to navigate if the player had the sister collect wood from trees along the way (some events during the game would encourage this action, whcih in turn encourages levelling up the sister instead of leaving her weak due to the curse), as they can use the wood plus the mage's fire magic to light torches scattered long the walls of the mine. There would also be block puzzles like in the first game, this time with the inclusion of minecarts which would act like fast-moving blocks
If the party chooses to befriend the Dragon, it transforms back into... the King (gasp!!!!!)!! He explains that, since the protaognist and their sister were now considered aheroic duo, he felt that his power of the throne was threatened, so he took transformed into a Dragona dn stole away the Queen in a twisted attempt to create a new Kingdom without them in it. But he realised now that that was foolish, and he would now work to gain the Kingdom's trust again. Back in the Kingdom, a great celebration is held throughout the Kingdom celebrating the rescued monarchs and the heros who saved them. But throughout all of this, the mysterious mage is pished to the side to create the narrative of "the sibling heroes", and decides to go on his own path to prove he is worthy on his own, leaving the party. Normal Ending
If the party kills the Dragon, everyone realises who has actually just been killed. The Queen mourns the loss of her husband, but also concludes that it was a necessary thing to do... she's left distraught and with very complicated feelings about the King, and stuggles to rule on her own while dealing with that grief. Back home, there is an attempt at a celebration, but it is melancholy and none of the townsfolk are happy with what the party did. The mage now understands how these so called "sibling heroes" have so easily fallen to easy violence, and leaves the party in a hurry filled with concern and spite. Evil Ending

Select here to see the WIPs for the sprites shown above

DRAGON BLAZERS III
What we know:
"Dragon Blazers III is a game for handheld consoles.
Dragon Blazers III has party members with magic abilities. Said abilities include the "Fireshock" and "Iceshock" damaging spells, as well as an unnamed source of healing magic. It contains an area known as the Ice Palace, which has a boss called the Silver Drake. The mage party member who can cast Fireshock is absent for the fight against Silver Drake.
Dragon Blazers III also has a type of item called Blaze Potions, which is assumed to deal fire-element damage to enemies. However, either Silver Drake reflects fire-element attacks or the potion's actual effect is to grant reflection of fire-element attacks, causing them to be ineffective in the fight.
In Chapter 1, Noelle and Rudy talk about Dragon Blazers III, and she agrees to bring it to his hospital room to play alongside him the next day. In Chapter 2 she does so, and her gameplay and conversation are different depending on if the Chapter 2 Weird Route has been completed."
"Chapter 3 [of Lord of the Hammer]: The Isles of Northernlight. — "The heroes travel among the islands and catch a glimpse of a lost land."
Chapter 5: The Field of Pink and Gold. — "The vast garden is charred in an inferno of jealousy.""
What I've worked on so far:
I've taken some creative liberty here in saying the mage leaves at the end of 2 instead of the start of III
After a long time of peace in the Kingdom, a third Dragon appears to terrorize the town, specfically targetting the siblings, which makes sense since they have a reputation for defeating Dragons now. Just like before, they must venture across the land, but this time they're returning to the half-melted Ice Palace that the protagonist's sister created when she was a Dragon, as it seems this new Dragon, called Silver Drake, has chosent o reside there instead of creating its own Kingdom. Luckily since the sister is here, she knows her way around the Palace, but due to its ruined, melted structure, some paths are no longer accessible. Plus, the Mage helped the protagonist and the Guide reach higher levels of the Palace in the first game, but without them, the siblings have to cleverly use blocks, ice magic and wood-fueled fire to create new ways to ascend.
Like Dragon Blazers 2, there is a dedicated Evil Route for using excessive violence, and the Dragon can only be truly killed by reaching Dragon Blazers III's new level max. In the Normal Ending, Silver Drake is revealed to be the Mage themself, explaining why it reflects fire attacks, and the Mage feels remorsed for allowing their jealousy towards the siblings to get too far. They got all the attention in the Kingdom, but the Mage was pushed aside. The siblings would forgive the Mage, but it would stay vague as to whether they join the party again, in case the player did the Evil Route in 2 but not in III (it wouldn't make sense for the Mage to rejoin in the Evil Route). Normal Ending
Speaking of the Evil Route! It would of course end with killing SIlver Drake and revealing that it was actually the Mage who was killed. The Protagonist, thoughts blurred by power and paranoia, becomes convinced that someone will inevitably try to take their Dragon-Blazing power and therefore their life. Despite the Sibling trying to convince them that it isn't the right path, the Protagonist thinks their sister is betraying them, transforming into a Dragon themself and it's implied they kill their sister. There is seemingly no one strong enough to stop the new Dragon, and no one alive close enough to befriend them, so they live forever bringing destruction to the land. Evil Ending

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